THE FIRST BERSERKER: KHAZAN - UMA VISãO GERAL

The First Berserker: Khazan - Uma visão geral

The First Berserker: Khazan - Uma visão geral

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" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

Acompanho anime desde criancinha e é um sonho realizado trabalhar com duas das maiores paixões da minha vida.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

O finesse do animaçãeste 3D pelo estilo cel shading implementado utilizando a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a que ESTES jogadores sintam tais como se estivessem assistindo a uma animação.

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3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

Isso não foi reflexo único Destes aumentos das minhas habilidades ou Destes melhores equipamentos do protagonista, porém sim do jogo realmente ter ficado menos desafiador (ou Ainda mais justo) desse ponto em diante.

Outra coisa de que também incomoda demasiado é o fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente no game, quando comecei a criar backtracking nos mapas anteriores para pegar ESTES colecionáveis da platina, me deparei usando todos os atalhos qual eu tinha aberto, completamente fechados.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

Its combat follows a similar The First Berserker: Khazan resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

Enquanto é normal que jogos do finesse soulslike tenham “muros” para testar a habilidade dos jogadores, demorou 1 bom tempo até que outro inimigo exigisse tanto quanto este terceiro chefe do game.

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